Computing - Highers/Advanced Highers
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Curriculum Curriculum
Deus Solum Sufficet - God Alone Suffices
Contact Details
St. Andrew's & St. Bride's High School Platthorn Drive East Kilbride G74 1NL
Phone: 01355 574110 Fax:  01355 574111 Email:  Email us Here Directions to School:  View Here

S5-6 Curriculum

In the senior school, learners can choose from:

  • National 5 Computing Science

  • Higher Computing Science

  • Advanced Higher Computing Science

  • NPA Computer Games Design

Higher Computing Science

The Higher Computing Science Course builds on the Units studied at National 4 and National 5


  • Software Design and Development

  • Information Systems Design and Development

Each Unit is followed by an SQA Unit Assessment at Higher level.

Higher pupils will be required to complete a Coursework task, the mark of which will count towards 40% of their final grade. They will then have an official SQA exam which will count towards 60% of their final grade. The Coursework will be completed in class time and is made up of tasks from both units.

Visit our wiki for further details on our 
Higher Computing Science course.


Computer Games Development

The Computer Games Development course is split into 3 Units:

  • Design Unit
  • Media Assets Unit
  • Development Unit

The Games Development course understandably has a strong focus on the gaming industry. The pupils carry out extensive research on a range of topics such as the roles and attributes of a Games designer, comparing different gaming consoles and an in depth look at the media assets required to create a game.

The course also allows the pupils to be creative in their approach by designing and implementing a game of their choice. Over the course of the year the pupils will be carrying out their own research around the gaming industry, developing a solid understanding of the media assets involved and in designing and creating a game, resulting in them producing and promoting their own unique game.

Throughout the year the pupils will be carrying out a series of on-going SQA assessments and collating this evidence in both an electronic and paper based portfolio. This portfolio is a way of tracking their progress throughout the year and contains the evidence that they have planned, designed and created a game that meets the requirements outlined by the SQA.